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Aeroperimeter - Game Project

This is a personal game project I've been developing with a hobby-ish approach. It originally started out as an assignment in my school's Multimedia Compositing & Programming course, where we were to create a game using Adobe Flash (now Adobe Animate). I got excited about the project and ended up wanting to make it a whole demo.

The game has been made in Flash CC (now Animate CC) using Actionscript 3 code. I know it's sort of crude but that's how it started and that's how I ended up finishing it. It's the only code language we were taught in graphic design. I might try to convert this into reasonable code and engine in the future, such as Unity, but learning to do that will be a whole another project altogether.

Regardless, I had a lot of fun creating this one.

CREDITS FOR THE GAME:

Game design, Art and Programming
Teemu Husso

Music
Ross Budgen - Drive
Alex Lisi - Helipad Siege

Sounds
Freesound.com, various sounds with CC0 licenses.

This is a personal game project I've been developing with a hobby-ish approach.
 It originally started out as an assignment in my school's Animation & Multimedia course, where we were to create a game using Adobe Flash (now Adobe Animate).

This is a personal game project I've been developing with a hobby-ish approach.
It originally started out as an assignment in my school's Animation & Multimedia course, where we were to create a game using Adobe Flash (now Adobe Animate).

Main menu and first views inside the game.

Main menu and first views inside the game.

The shop window, accessible after every wave as a way to advance through the game through upgrades and aids. All the items are finally working. 
This was one hell of an UI hell to create alone, but the icons were really fun to figure out.

The shop window, accessible after every wave as a way to advance through the game through upgrades and aids. All the items are finally working.
This was one hell of an UI hell to create alone, but the icons were really fun to figure out.

More combat demonstration, featuring new enemies and some combat mechanics, such as heat generation through shooting, 
which in excess will cause your guns to temporarily lock down into cooling down if you're not careful.

More combat demonstration, featuring new enemies and some combat mechanics, such as heat generation through shooting,
which in excess will cause your guns to temporarily lock down into cooling down if you're not careful.

At the end of the level, the last stage or wave will include a boss fight that'll bring a refreshing change to difficulty and gameplay style. This boss in question has two constantly alternating phases, along with three major ones.

At the end of the level, the last stage or wave will include a boss fight that'll bring a refreshing change to difficulty and gameplay style. This boss in question has two constantly alternating phases, along with three major ones.

Demo video showing the gameplay mechanics in action.